I never thought I’d see the year 2020. Coincidentally, I recently worked out time measurements in Grindcraftia.

1=1 One second in Grindcraftia equals one second in the real world.

Based on 8 An animation frame is 125 milliseconds, or 1/8th of a second. The standard “walking” animation, has eight frames. It takes a Grindcraftia character exactly one second to move through a walk cycle.

Time and Space Not only is time based on eight, but also space. When the standard Grindcraftia character walks, it moves forward eight voxels. Not all characters will do this, but the standard “kid” model does. A block in Grindcraftia is made up of eight sub-blocks, and each of those is made up of eight voxels. Voxels are themselves made up of materials, cells, molecules, atoms, particles, and singularities — the timespace continuum of Grindcraftia. Mostly it’s inspired by Tetris, which used the rule of four to create all possible 2d combinations of four squares, called tetrominoes, which, falling from the sky, made one of the most significant games ever.

Here’s a Chart


1second=1second=1 real second
1minute=8seconds=8 real seconds
1hour=8minutes=1 real minute
1day=8hours=8.5 real minutes
1week=8days=1 real hour
1month=8weeks=9 real hours
1year=8months=3 real days
1decade=8years=24 real days
1century=8decades=half a year

Time in Grindcraftia starts tomorrow, January 1, 2020. Happy Time Day, Grindcraftia. You won’t have a body yet, but you’ll exist. We aim to launch the prototype within a few months, meaning that early adopters will be starting the game three or four decades after time started. But don’t fret. If you want to go back to the dawn of time in Grindcraftia (and see what happened), you need only craft a time machine.