Posted on August 17, 2020
Grind! Craft! IA!
So I’m getting back on the horse today, officially beginning development on the Grindcraftia prototype.
Posted on April 3, 2020
How I Deal
I made a tribute game for my wife. It’s a point-and-click soft horror game with jumpscares. https://jetspice.itch.io/two-are-in-the-mist She died of cancer 3/1/2020. I tried to capture the mood of what it was like – surreal, fearful, glimmers of… Read More
Posted on March 2, 2020
My wife, Natalya Spicer, passed away today, March 1, 2020, at 7:12 am Pacific time. She leaves behind 3 young boys, CJ, Leo, and Alex, myself, and her parents. She was their only child. If you feel led… Read More
Posted on February 11, 2020
Some heavy news.
I have some heavy news today. My wife has stage 4 cancer and may not live too long. We have 3 kids. This is why game development has been so sporadic. If you can, please support us in… Read More
Posted on January 11, 2020
All the Kids
It’s been a little over a month since actively developing Grindcraftia. The main characters in Grindcraftia are referred to as kids. Grindcraftia kids. Here’s a celebration video of all the kids made over the last month:
Posted on December 28, 2019
Skin Tones
In all my games, it’s important to me to get skin tones right. In Grindcraftia, the pallete is purposefully limited to 64 colors, and 4 of them are used for skin. Here’s an image I got from a… Read More
Posted on December 19, 2019
Character Designs
Here are some character designs for Grindcraftia. Our goal is to have a working demo this winter. Some of the below characters are rendered using a building block toy. We purposefully designed the characters so they would be… Read More
Posted on December 1, 2019
Phase 1 Post Mortem
This is a look at the last five years of my studio, JeTSpice Games, good and bad. January 30, 2015 JeTSpice Games publishes GrindCraft on Kongregate. It wins Game of the Week. Fans like it, offering ideas on… Read More