Posted on September 17, 2018
We’re the guys who made GrindCraft. It’s been played 50+ million times since its release back in 2015.
GrindCraft was a perfect storm of opportunities and ideas.
Seth brought me the idea of idle games, pointing to the success of Adventure Capitalist.
I had just finished up a 2-year Minecraft build.
It was Christmas break and I had 30 days, so I decided to program an idle game based on Minecraft.
We released it, and people liked it.
We have the fans to thank in a huge way. Thank you, fans!
You all spread the game far and wide, made videos about it. There’s even a remastered version now.
But I have to mentally say goodbye to all of that and move on to other games.
I had a lot of plans for GrindCraft — more levels, a mobile version — but I have to let that go.
It’s easy to focus on a success and not be able to move past it. So goodbye, GrindCraft. It was fun.
We’re still planning on releasing Withering Heights, a small GrindCraft sequel, and Grindcraftia, an idle mmo. We’re working with an artist that has a card game on Kickstarter. One of its stretch goals is a video game version, which we will make and use that time to also finish up Withering Heights.
Without finances (or an extra 30 days), there’s zero creative momentum, and projects usually die or dwindle. Better to wait for the next perfect storm.
Welcome to my dev blog btw.